

Like most of Ratchet’s gadgets, Aphelion will upgrade as you venture through the game.

Aphelion is Ratchet’s vessel of choice when it comes to crossing the vast expanses of space it’s no Enterprise but then again you can’t have everything, can you? Previously, Ratchet is taken on a pre-determined course from planet to planet with the occasional space fight in between, but, with the aid of Aphelion, you can now explore each star system in your own time you can even land on smaller planets to carry out sub-missions and earn more bolts and extras. Another major part of A Crack in Time comes in the shape of a spaceship called Aphelion. I was seriously impressed with the sheer volume of things to do within the game. The Temporal Recording is just one of a vast number of additions to the series.

At times this is hindered by Clank’s frustratingly temperamental controls, especially when using the helicopter add-on to cross gaps and reach higher platforms. At any one time you can have up to four different versions of Clank running in all different directions, activating switches and ultimately opening the door for your controllable version of Clank to pass through and advance to the next stage.Īssuming this was a family game, I underestimated the complexity of these time puzzles and, especially later on, you will find yourself slowly slipping into a stupefied state as you desperately try to work out where each Clank is going, what they are doing and what the hell to record next, all before your allotted minute is up. To complete these, you have to work out which switches do what and using 2, 3 or 4 ‘Time Pads’, record your actions, play it back whilst recording another action, play those back whilst recording another action and play all of those back whilst recording another action. As Clank ventures around The Great Clock he will come across several puzzles that need to be completed in order to advance. One such mechanic is the introduction of ‘Temporal Recording’. Despite the fact that Clank is less charismatic and much less ‘cool’ than his best friend (a bit like C3PO), his portions of the game do allow for completely different mechanics to be used. When given control of Clank, the game play takes on a different pace and feel. Obviously there are reasons for visiting each location and the storyline will take you through simple rescue missions of peaceful creatures to full-blown warfare with some less than friendly beings.

The path you take with Ratchet will be very familiar to fans and followers of the series: Visit various planets, destroy crates, earn Bolts and eliminate enemies. In true Ratchet & Clank style, the game becomes vast and immersive in very little time at all, not least of all because of the addition of The Great Clock – a time controlling device at the center of the universe which Clank is expected to take charge of.ĭue to the fact that our heroes are separated from the very beginning of this game, you take control of Ratchet and Clank alternately, each with their own path through the story. That’s the basic story to Ratchet & Clank: A Crack in Time and this is outlined within the first five minutes of the game but do not be fooled by such a simple premise. Nefarious, you are the last known example of your species and you’re stuck with a large green ‘super hero’ that is as useful as money on one of Winona Ryder’s shopping trips. Your best friend has been kidnapped by the hater of all organic life, Dr.
